AI Insights · Timothy · April 2022
Top Battlefield Commander Games on iOS in Finland: Q1 2022 Performance
Discover the performance trends of the top 5 Battlefield Commander games on iOS in Finland during the first quarter of 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Battlefield Commander games on iOS in Finland exhibited varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at their metrics.
Clash Royale from Supercell saw fluctuations in its weekly revenue, peaking at approximately $9.8K in the first week of January and closing the quarter at about $8K. Weekly downloads for the game hovered around 1.1K initially, with a slight increase to 1.3K by the end of March. The game maintained a robust number of weekly active users, starting at 53.9K and ending the quarter with a notable rise to nearly 60K.
TFT: Teamfight Tactics from Riot Games showed a relatively stable weekly revenue, with a peak of $373 in mid-January and a decline to $54 by the end of March. The weekly downloads for the game started at 157 and saw a significant drop to just 34 by the last week of the quarter. The number of weekly active users remained fairly consistent, starting at 1.7K and ending at 1.5K.
Castle Raid! by Voodoo did not generate any revenue during this period. However, its weekly downloads displayed a notable spike to 182 in the third week of February, while the rest of the quarter saw lower figures, ending with 51 downloads. Weekly active users for the game peaked at 200 in February and concluded the quarter at 105.
Archers.io from Supersonic Studios Ltd also reported no revenue for the quarter. The game’s weekly downloads saw a significant boost to 89 in early March, but then tapered off to just 11 by the end of the month. Active users for Archers.io started at 264 and decreased to 112 by the end of March.
Age of War from Max Games Studios had modest weekly revenue, peaking at $32 in late February. Weekly downloads showed a consistent upward trend, starting at 41 and reaching a high of 50 in early March before stabilizing around the mid-40s. Active users for Age of War began at 41 and remained steady, closing the quarter at 40.
For more detailed insights and data, visit Sensor Tower.